Donovon-Steelers wrote:*Point 1*
ST / AC / AG / EN are no brainers for aging. Disagree about ST. You're talking about men 29-35 years old vs 22-28; in fact, I think "old man" strength in athletes 29-35 are just as strong/stronger in most cases.
I asked ChatGPT:
What research shows:
1. Peak maximal strength
Max strength (1RM squat, deadlift, bench, isometric force) typically:
Peaks between ~25–33
Plateaus through early–mid 30s
Decline usually starts after ~35–40, not before.
Conclusion:
Athletes aged 29–35 are NOT weaker than those aged 22–28 in absolute strength.
*Point 2*
I don't like the "randomness" factor (0/1/2 in arbitrary attribute) for this proposal. Would rather have (for planning purposes):
Year 7: -1 SP
Year 8: -1 AC
Year 9: -1 AG
Year 10: -1 EN
& repeat
*Point 3*
However, in either this scenario or especially the original randomized one it seems like a nightmare to administer.
Why not simplify it and just make it -1 pt EN since that affects everything else? That would be a LOT easier to implement and guys would eventually play less and simply become obsolete.
Except for Kickers/Punters - those could be reduced by either ST & DI in instead of EN.
But regardless of methodology, Pittsburgh is in favor of this proposal compared to the complexity of the existing system.
1) I didn't think about it in that way, but Donovan has a point. ST might actually be the 1 physical attribute that we don't lower, except for QBs. Since QB arm strength is directly tied to ST, we have to account for QB arm strength declining in older age. Even Bret Favre lost some zip on his fast ball in later years. At the same time, you see CBs that get slower become safeties. Not because they lost strength, but their SP and AG declined. Of course, does that mean we can designated players to switch positions without penalty if their attributes fit into the range for another position (EX: S to CB)?
2) I really like the idea of simulating the aging of players. However, how do we do it without causing a lot of extra work and manual record keeping? Some of my concern comes from ignorance because I'm not sure how Rich "anti-ages" the players currently. Is there a utility that does that or is it a manual process? If a utility does it or it's done very quickly by coping and pasting from an old roster sheet, that's one thing. However, if Rich has to manually update all these players individually and then we reduce certain player's attributes after he anti-aged them, that's a lot of work.
3) If the anti-aging process is easy, then yes, I or someone can create a spreadsheet that can reduce the ratings by a whole number or a percentage for any combination of attributes we want. We plug the players and their current ratings into the spreadsheet and it spits out the new ratings to be imported into the game.
4) I recommend using a 1% decline per attribute per year once a player reaches the current age for needing a physical. Those ages are a good representation for when we begin seeing declines in most players.
5) Instead of having 2 random attributes, do a 1% drop each year in the physical attributes except ST and HA (possibly except QBs). Unless there is an easy way to keep up with all the randomness for all the players, using 1% across the board is easy. Again, not against having random attributes, but not sure of the ease of managing it.
6) Charlie, you mentioned the retirement process and physicals wouldn't change. I assume players will decline in attributes until we cut them or they don't pass a physical. Correct?