Reinstate FBPro Computer Aging

Donovon-Steelers
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Re: Reinstate FBPro Computer Aging

Postby Donovon-Steelers » Mon May 19, 2025 10:21 am

What is it? Year 7 where vets start to erode? That's too early and I assume is the reason you guys implemented this system originally?

But I like (a) the aspect of some younger players retiring unexpectedly due to injury because that's realistic - not everyone should have 10 yr careers, and (b) degrading of physical attributes after age 30 (so starting year 9?) that the game does is also realistic, makes GMing more challenging, and helps solve the problem of vets overstaying their welcome. This is especially true of DBs and QBs. Very few 10+ year DBs have the skills to keep up with young bucks except the PNFL where they're commonly still studs in year 12.

QBs stick around so long in this league that there's only 1 good one in every draft because there's such an overabundance quality guys. How about letting their value decrease & retire earlier to increase the value of building young backups? The way it is now, you get a good one and he's here for 15 years in perfect health - so boring.

Going to Steve's point, I like the idea of the franchise tag protecting a guy from retirement, but only if you can't use it on the same guy in consecutive years. We don't want too many Charlie Joiners playing until 39.

I'm all for something being done, its just a matter of what.

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Dean-Atlanta
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Re: Reinstate FBPro Computer Aging

Postby Dean-Atlanta » Mon May 19, 2025 3:56 pm

But the early retirements FPRo98 does are ridiculous. Sometimes a 1-2 year player, a former top round draft pick, retires. That is far more real in real life. We should NOT go back to using that feature. Those players should continue to be aut-unretired below the years where aging starts or at least the same R-5 ages used for the purpose of the FA pool.
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Dean-Atlanta
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Re: Reinstate FBPro Computer Aging

Postby Dean-Atlanta » Mon May 19, 2025 3:58 pm

Far more RARE I meant to say, not real. It's actually quite unreal.
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Steve-Buffalo Bills
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Re: Reinstate FBPro Computer Aging

Postby Steve-Buffalo Bills » Mon May 19, 2025 6:21 pm

Steve-Buffalo Bills wrote:Basically I’m saying we should keep the current system with a slight change that provides only two ways to protect a player from aging:

- players who receive transfer rolls
- players who receive the franchise tag

This forces far more retirements faster. And even better, there is a chance the players receiving the roll don’t survive the rolls.

Example: If you have three players at physical age, you’ll only be able to protect one with the dice unless you use a franchise tag to protect another. But one of them will retire for sure at end of the next season.


Any thoughts on this? It's a small change that forces more retirements faster along with providing a way to protect a veteran without dice roils. You have to have at least two players getting physicals to be able to give one of them a chance with dice rolls. If you have three players getting physicals, you can protect one but he gets even more dice rolls. If you have four players getting physicals, you can protect one or two of them with dice rolls. Rich said it will be harder to survive the dice rolls and this still works with that.

Most importantly, we keep the dice rolls and the physicals making sure we don't really change much.
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Dean-Atlanta
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Re: Reinstate FBPro Computer Aging

Postby Dean-Atlanta » Mon May 19, 2025 11:29 pm

Here are the current dice rolls. Dropping the lower number increases the odds of failing physical and retiring. If the change doesn't bring about enough retirements, the next lowest number can be dropped from each dice roll. Dropping numbers also can lower the retirement age. The top age has only 2 dice rolls. Dropping two there means those player will all retire at that age. These changes can be made within the current system just like points can be lowered each season.
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Justin-Chicago
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Re: Reinstate FBPro Computer Aging

Postby Justin-Chicago » Tue May 20, 2025 6:06 am

Let’s not conflate aging with retirement.

Many of the comments are doing so, simply because leaving the aging to the game means the onset of aging makes a player instantly irrelevant. But we don’t have to do this.

We can make our own system for aging that is more realistic, and allows an older player to lose a step without turning into a complete dud overnight. That’s the main part of the entire aging equation this league has yet to get right.
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Re: Reinstate FBPro Computer Aging

Postby Rich-League Officer » Tue May 20, 2025 8:00 am

For over 40 seasons, aging and retirement have been connected whether we like it or not.
Since nobody likes the idea of the game aging the players, the system we have in place allows you to retain their abilities longer than they should. The idea every veteran 7-8-9-10yrs+ retains their maxed out abilities is ridiculous.
The only way to handle this is, the players must retire slightly earlier.
I do not want 2 separate charts for aging and retiring.
The chart Dean posted is what we use for physicals and with a slight tweak, the players will fail physicals a very small % more.

Along with eliminating free agents over a certain age, it's mission accomplished.
There will no longer be veterans sitting in free agency for years waiting for a call. That is not reality.
Teams will be forced to use younger, less developed players as depth moving forward.
We cannot wait a decade+ for our drafts to make this reality happen.
That will begin after the SB. The tweak to that chart will begin in 2048.
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