Mitch-Falcons wrote:I feel your pain, Dan. The 3rd category on defense has had a bigger impact than I anticipated. Mainly because with only 2 categories, you could set it up for a 96% chance of your play category being called. That said, a 96% chance of 1 category being called with categories only requiring 4 to 6 plays, you are coming close to picking specific plays in those situations since there are some many "similar plays" in each defensive category. An idea could be to have only 2 categories for defense with a couple of tweaks:
1) you can only use a single play category once in each scenario
2) require 8 plays for RM,RL, RR, PS, PM, PL and 6 plays for PRD and RDZ
Seriously guys, I am willing to consider a change in the upcoming season, if the other owners consider this an enhancement to the game. The thought behind any suggested change is to make the game more realistic (NFL-like), and/or enhance the enjoyment of the owners. The game has three category slots that were intended to be used, thus my initial motivation. Plus, I hated to see a Log where 50% plus of the calls in a game were Run Left, or Pass Medium, etc. If a good percentage of the best defensive plays are in one category, then the idea was to spread out the possibility of calls, a little. If you guys want a change for next season, start a Thread and let's discuss it for the League. In the scheme of things, this is not a major issue for me.