What We Have Here is Failure to Communicate

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Jerry-Redskins
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Re: What We Have Here is Failure to Communicate

Postby Jerry-Redskins » Sun Jun 16, 2024 11:12 am

No play calls without the play type in the plan. Game just calls it.
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Charlie-49ers
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Re: What We Have Here is Failure to Communicate

Postby Charlie-49ers » Sun Jun 16, 2024 11:41 am

Matt-Jacksonville wrote:I'll have to go back and check my logs now. Thanks for the tip guys. I know it's a remote possibility, but is it possible you didn't include one of those categories in your defensive plan? Perhaps the Pass Razzle Dazzle?


Matt, Jerry, and I researched this issue many seasons back and determined that it is a flaw in the game with no resolution! I had forgotten about it until I saw it called in my game Friday night. I just spent the morning purging my game plans (changing GLP to something else, then running 20 Sims to see if GLP shows up, and then more purging). Make sure that you check Extra Point conversions! If you use GLP in your Extra Point conversion defense and delete all those plays in your game plans, I am unsure what the game will default to. To my detriment, I just spent last week developing four new GLP plays (Week #14 Custom Plays), which I will now never use. :(
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Justin-Chicago
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Re: What We Have Here is Failure to Communicate

Postby Justin-Chicago » Sun Jun 16, 2024 12:34 pm

Just a theory…

Occasionally on third and fourth down, the game simulates a missed play call, by selecting a random play from the game plan. Possibly checks for IN and/or DI of QB and middle LB. Might be similar to how “audibles” work, but we lack insight since we’ve never used them.

Could be tested by dramatically reducing those attributes and see how the frequency of these playcalls is impacted.
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Jerry-Redskins
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Re: What We Have Here is Failure to Communicate

Postby Jerry-Redskins » Sun Jun 16, 2024 2:02 pm

Gotta be something like that Justin.

The issue with GLP D's is they sell out for short plays and get burnt easy when miss called
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Matt-Jacksonville
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Re: What We Have Here is Failure to Communicate

Postby Matt-Jacksonville » Mon Jun 17, 2024 9:29 am

If Justin is correct and this is on 3rd and 4th downs primarily, I could see HUGE mismatches between a GLP defense and a T Lob or some other long pass play. Granted you might get extra pressure that would force a sack in that situation, but if you don't get home it could be a disaster.

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Jerry-Redskins
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Re: What We Have Here is Failure to Communicate

Postby Jerry-Redskins » Mon Jun 17, 2024 2:58 pm

It was 3rd and 4th downs and you are completely correct on the poor match up GLP D's can be
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Re: What We Have Here is Failure to Communicate

Postby Rich-League Officer » Mon Jun 17, 2024 4:56 pm

Someone needs to hunt down the developer and demand answers :)
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Steve-LA Chargers
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Re: What We Have Here is Failure to Communicate

Postby Steve-LA Chargers » Tue Jun 18, 2024 6:55 pm

Charlie-49ers wrote:
Steve-LA Chargers wrote:Plus the profile snapshot says 3rd 6-10 and the log script says 3rd and just over 10 so it would be interesting to see what you have set for 3rd 10+.

But yeah I have seen phantom calls where the game calls a play type that was not among the three types called in the profile even when all three of the types are present in the game plan. Happens rarely but does happen.


3rd 10+ has the same defensive play calls, just different probabilities!


We need proof. Snapshot please.

Disclaimer: LA does not deny or confirm that they are trying to trick SF into showing more of their profile situations to the league :mrgreen:
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Re: What We Have Here is Failure to Communicate

Postby Rich-League Officer » Wed Jun 19, 2024 10:29 am

I can confirm the 49ers do not have a GLP in the 3rd>10 situation :)
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