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New tool status

Posted: Tue Oct 20, 2026 3:12 pm
by Brian-Broncos
It's going to be one more week. I haven't been reviewing very closely what AI has been doing and I keep finding one bug after another.

The other thing is last week Friday I made the mistake of glancing at the league files and realized I could simplify the command line and the config files if I read some data out of them. I also figured I'd be able to understand the play file format enough to identify things like rollouts and timed passes rather than have to configure a bunch of filenames for the rules checker. So, in the end the tools should be better and a lot easier to use, but this took a lot of time.

Here's a list of the most useful features coming up:
- Check your profiles and game plans against the league rules before you hand them in.
- Update your game plan plays from a plain text list, and swap individual plays in a game plan.
- Copy profile data like substitution percentages and PAT logic from one profile to another.

Many of the commands also work in bulk. For example, you'll be able to replace your kick return play in a single game plan, or in all game plans in an entire directory tree. And, perhaps especially useful for Green Bay, you'll be able to copy stop clock logic from a known good profile to all profiles in a directory tree.

Re: New tool status

Posted: Tue Oct 20, 2026 6:03 pm
by Steve-San Diego
Brian-Broncos wrote:And, perhaps especially useful for Green Bay, you'll be able to copy stop clock logic from a known good profile to all profiles in a directory tree.


:lol: :lol: :lol: :lol:

Re: New tool status

Posted: Tue Oct 20, 2026 8:29 pm
by Dean-Atlanta
If I understand this correctly, O can have a list of 64 plays listed like this:

AT5XMGAT
ATF5ZcsB

etc.

and input this and it will re-do that game plan to load those plays without editing the game plan in FBPro98?

Re: New tool status

Posted: Wed Oct 21, 2026 8:18 am
by Matt-Jacksonville
Yes, you can export an excel spreadsheet and then edit it in excel for both profiles and plans. I've been using it for a couple of weeks and I've integrated it somewhat into my process. I stumbled on it looking for other stuff about a week before I played Brian. It's very nice and now allows me to almost fully automate everything. If I can just write one part into an AI Agent, I could probably automate everything except moving from the sims to the analysis of the sim data.

Re: New tool status

Posted: Thu Oct 22, 2026 7:54 am
by Matt-Jacksonville
Brian, one thing I did add to my copy was the ability to create a blank template. Not sure if this is on your roadmap or not.

Re: New tool status

Posted: Thu Oct 22, 2026 1:11 pm
by Donovon-Steelers
This sounds amazing - thanks for the effort!