Some Bye-week food for thought on Realism in the PNFL
Posted: Sat Oct 18, 2025 6:08 pm
I was thinking about this yesterday afternoon, about how realistic simming tens of thousands of games involving thousands of plays and if this is realistic to NFL football. One coach refers to tens of thousands simmed games as weekly practices, but is this truly realistic?
There ae thousands of plays used every season in the NFL, much like our league. That part is realistic. So imagine if each team, each week, practices by having their offense practice 1500 or more plays on offense vs their defense practicing defensive plays used by the other team, and then their defense practices 1500+ of their plays against the offense practicing plays used by the other team. Would play the equivalent of 16,000 practice games to practice all those plays? Of course not. There are not enough hours in a week nor can the human body tolerate playing that much football in a one week period. That is ridiculously and highly unrealistic. But that is what is typically done via mass simming of games. Simming is viewed as a necessary evil by those who do it, but no one really enjoys simming 15-20 or more thousand games every week. We can't ban mass simming because such a rule is unenforceable. But think about this... simming becomes "necessary" because teams want to finds the best plays out of several thousand plays in our play files.
But how many plays are in an actual playbook used by a typical NFL team? Not every plays the entire league uses or that has every existed. No team, even in an season or off-season, can practice and learn how to competently execute, that many plays. So teams create and use smaller playbooks in real life NFL football. I Googled it found out that a typical NFL team, and I found this:
[url]footballxos.com/free-football-playbooks/offense-playbooks/nfl-playbooks/[/url]
A full answer to this question could be a bit complicated, but a simple answer is, the number of actual plays used, on each side of the ball, is probably 150-250 at most. If we created a winlogstats DB for each PNFL team last season from all that team's log files, we might see around 150-200 plays on each side of the ball used by each team.
We can't ban mass simming to make the league more realistic. But if we address this issue from the other end of the situation, we could make the league a LOT more realistic, and allow coaches who do not mass-sim, to be more competitive without mass simming.
Here's how this could be done, in the future:
Each team would 2oo offensive plays and 200 defensive plays, which could include 20 new plays, and those 400 plays would be all the offensive and defensive plays they use for the entire season. Maybe Brian could develop a tool that would check game plan against the team's playbook list to quickly check that the team uses only those plays. The tool could be used by coaches and league officers to check game plans fore this.
This would massively reduce mass simming because teams only scout the other team by their 400 plays, and since that is about 4 unique game plans on each side of the ball, a team could sim as few as 800-1000 games to sim against all those plays, instead of tens of thousands. Coaches that do not sim can still not sim and use other methods to scout and prepare to play their weekly opponents.
By having to build weekly game plan from the smaller group of plays each team selects in the off-season, this would more realistically reflect real life NFL football.
I think this would be far more realistic than tens of thousands of games mass simmed. And a tool to check game plans would make this VERY easy to implement. What do you all think?
There ae thousands of plays used every season in the NFL, much like our league. That part is realistic. So imagine if each team, each week, practices by having their offense practice 1500 or more plays on offense vs their defense practicing defensive plays used by the other team, and then their defense practices 1500+ of their plays against the offense practicing plays used by the other team. Would play the equivalent of 16,000 practice games to practice all those plays? Of course not. There are not enough hours in a week nor can the human body tolerate playing that much football in a one week period. That is ridiculously and highly unrealistic. But that is what is typically done via mass simming of games. Simming is viewed as a necessary evil by those who do it, but no one really enjoys simming 15-20 or more thousand games every week. We can't ban mass simming because such a rule is unenforceable. But think about this... simming becomes "necessary" because teams want to finds the best plays out of several thousand plays in our play files.
But how many plays are in an actual playbook used by a typical NFL team? Not every plays the entire league uses or that has every existed. No team, even in an season or off-season, can practice and learn how to competently execute, that many plays. So teams create and use smaller playbooks in real life NFL football. I Googled it found out that a typical NFL team, and I found this:
[url]footballxos.com/free-football-playbooks/offense-playbooks/nfl-playbooks/[/url]
A full answer to this question could be a bit complicated, but a simple answer is, the number of actual plays used, on each side of the ball, is probably 150-250 at most. If we created a winlogstats DB for each PNFL team last season from all that team's log files, we might see around 150-200 plays on each side of the ball used by each team.
We can't ban mass simming to make the league more realistic. But if we address this issue from the other end of the situation, we could make the league a LOT more realistic, and allow coaches who do not mass-sim, to be more competitive without mass simming.
Here's how this could be done, in the future:
Each team would 2oo offensive plays and 200 defensive plays, which could include 20 new plays, and those 400 plays would be all the offensive and defensive plays they use for the entire season. Maybe Brian could develop a tool that would check game plan against the team's playbook list to quickly check that the team uses only those plays. The tool could be used by coaches and league officers to check game plans fore this.
This would massively reduce mass simming because teams only scout the other team by their 400 plays, and since that is about 4 unique game plans on each side of the ball, a team could sim as few as 800-1000 games to sim against all those plays, instead of tens of thousands. Coaches that do not sim can still not sim and use other methods to scout and prepare to play their weekly opponents.
By having to build weekly game plan from the smaller group of plays each team selects in the off-season, this would more realistically reflect real life NFL football.
I think this would be far more realistic than tens of thousands of games mass simmed. And a tool to check game plans would make this VERY easy to implement. What do you all think?