(POTW Offense/Defense) Recognition & Points System Proposal
Posted: Fri Sep 05, 2025 9:11 pm
The "Play of the Week" (POTW Offense/Defense) Recognition & Points System
Description:
For each week of the PNFL season, A ‘Play of the Week’ (POTW) for offense and defense will be selected. This play would be chosen based on its weekly post game stats, a game (e.g., Pass play successful for high percentage, yardage, touchdowns, and same for a defensive play), its innovative design, and its overall effectiveness as shown in the results for all the plays called that specific week.
The owner who originally created this play would receive a half point or 1 (e.g., .5 to 1 point max) towards a season-long leaderboard.
At the end of the season, the top 3-5 play creators on this leaderboard would receive a reward. Say 3-5 commodity points each.
Logic & Strategy:
•Encourages Quality Creation: Incentivizes not just play creation, but the creation of effective and impactful plays.
•Awards Success: Directly rewards creators for plays that contribute to in-game success, which aligns with the realism aspect of the league.
•Public Recognition: The POTW award provides public recognition for the creator, fostering a sense of pride and accomplishment.
•No Penalty for Non-Creators: Non-creators are unaffected; they simply don't earn these bonus points.
•Low Administrative Overhead: The selection process can be integrated into existing league review processes (e.g., game recaps, highlights).
Implementation (Low Overhead):
•Selection Criteria: The league commissioner or a designated committee would establish clear, objective criteria for POTW selection (e.g., based on game film review, statistical impact, or community vote).
•Weekly Announcement: Announce the POTW and its creator weekly through league communications (forum, league website).
•Leaderboard: Add to contract file to track points for each creator throughout the season.
•End-of-Season Reward: Rewards could be symbolic (e.g., a custom league badge, or points.)
Pros:
•Directly rewards successful and impactful play design.
•Provides ongoing recognition and engagement throughout the season.
•Very low administrative overhead, especially if rewards are symbolic.
•Fosters a culture of innovation and strategic thinking.
•Adds another layer of strategy which doesn't penalize non-participants.
Cons:
•Subjectivity in POTW selection might lead to minor disputes (mitigated by clear criteria) and post game metrics (stats).
•The value of the reward needs to be significant enough to motivate, but not so large as to create imbalance.
Description:
For each week of the PNFL season, A ‘Play of the Week’ (POTW) for offense and defense will be selected. This play would be chosen based on its weekly post game stats, a game (e.g., Pass play successful for high percentage, yardage, touchdowns, and same for a defensive play), its innovative design, and its overall effectiveness as shown in the results for all the plays called that specific week.
The owner who originally created this play would receive a half point or 1 (e.g., .5 to 1 point max) towards a season-long leaderboard.
At the end of the season, the top 3-5 play creators on this leaderboard would receive a reward. Say 3-5 commodity points each.
Logic & Strategy:
•Encourages Quality Creation: Incentivizes not just play creation, but the creation of effective and impactful plays.
•Awards Success: Directly rewards creators for plays that contribute to in-game success, which aligns with the realism aspect of the league.
•Public Recognition: The POTW award provides public recognition for the creator, fostering a sense of pride and accomplishment.
•No Penalty for Non-Creators: Non-creators are unaffected; they simply don't earn these bonus points.
•Low Administrative Overhead: The selection process can be integrated into existing league review processes (e.g., game recaps, highlights).
Implementation (Low Overhead):
•Selection Criteria: The league commissioner or a designated committee would establish clear, objective criteria for POTW selection (e.g., based on game film review, statistical impact, or community vote).
•Weekly Announcement: Announce the POTW and its creator weekly through league communications (forum, league website).
•Leaderboard: Add to contract file to track points for each creator throughout the season.
•End-of-Season Reward: Rewards could be symbolic (e.g., a custom league badge, or points.)
Pros:
•Directly rewards successful and impactful play design.
•Provides ongoing recognition and engagement throughout the season.
•Very low administrative overhead, especially if rewards are symbolic.
•Fosters a culture of innovation and strategic thinking.
•Adds another layer of strategy which doesn't penalize non-participants.
Cons:
•Subjectivity in POTW selection might lead to minor disputes (mitigated by clear criteria) and post game metrics (stats).
•The value of the reward needs to be significant enough to motivate, but not so large as to create imbalance.