Random Pot nerf/Boost
Posted: Mon Feb 08, 2021 3:31 pm
I like to see a little risk to the draft. I think what makes the difference for me is the randomness is known in advance.
Randomly generate a number 1-100 for each player
Then have 5 tiers for each player
1.Low risk 80% chance of remaining the same 10% boost 10% drop 96-100 +2 ,91-95 +1,01-05 -2, 06-10, -1
2. Medium risk 60% chance of remaining the same 96-100 +3, 91-95 +2,81-90 +1, 01-05 -3,06-10 -2, 11-20 -1
3. High risk 40% chance of remaining the same 98-100 +4,91-97 +3, 81-90 +2,71-80 +1,01-03 -4, 04-10 -3, 11-20 -2, 21-30 -1
4. High bust chance 96-100 +2, 91-95 +1 , 01-03 -4, 04-10 -3, 11-20 -2, 21-30 -1
5. Late round picks 98-100 +4,91-97 +3, 81-90 +2,71-80 +1, 01-05 -2, 06-10, -1
Plus/negative added to all attributes but can't go over max.
This adds some randomness to the draft. We can have bust and break out players but you only have to take the risked you feel comfortable with.
THis means
Randomly generate a number 1-100 for each player
Then have 5 tiers for each player
1.Low risk 80% chance of remaining the same 10% boost 10% drop 96-100 +2 ,91-95 +1,01-05 -2, 06-10, -1
2. Medium risk 60% chance of remaining the same 96-100 +3, 91-95 +2,81-90 +1, 01-05 -3,06-10 -2, 11-20 -1
3. High risk 40% chance of remaining the same 98-100 +4,91-97 +3, 81-90 +2,71-80 +1,01-03 -4, 04-10 -3, 11-20 -2, 21-30 -1
4. High bust chance 96-100 +2, 91-95 +1 , 01-03 -4, 04-10 -3, 11-20 -2, 21-30 -1
5. Late round picks 98-100 +4,91-97 +3, 81-90 +2,71-80 +1, 01-05 -2, 06-10, -1
Plus/negative added to all attributes but can't go over max.
This adds some randomness to the draft. We can have bust and break out players but you only have to take the risked you feel comfortable with.
THis means