I watched a bit, it seems like the game was allowing the clicking macro to change the playcall for the Bengals for some reason, like somehow it got into the wrong action / playcall mode for just this half?
It’s always clicking on play group 14, and that just happens to be where GLP defenses are in Dan’s plan. On offense, it does make the PLR selection from group 14 when that comes up.
I really don’t think this is caused by GLP defenses simply being present.
There was a week of PCFL games last season (maybe week 14?) where there were multiple delay of games by both teams, and I recall seeing similar behavior but the play group being clicked into was empty so no call was made. I looked briefly for those game videos but could not find them. Dean and Barney, you guys remember this?
GLP defense bug
- Justin-Chicago
- Posts: 1120
- Joined: Mon Jul 08, 2019 5:15 am
- Location: Indianapolis, IN
- Matt-Jacksonville
- Posts: 1025
- Joined: Thu Jul 04, 2019 8:58 pm
- Location: South Texas
Re: GLP defense bug
I would recommend to Dan to try moving those plays to a different section of the game plan till the end of the season and see if the plays that replace the GLP plays get called out of their normal situations.
I think this would be a good test.
I think this would be a good test.
- Brian-Broncos
- Posts: 277
- Joined: Wed Jan 17, 2024 8:49 am
- Location: Minneapolis
Re: GLP defense bug
Justin-Chicago wrote:I watched a bit, it seems like the game was allowing the clicking macro to change the playcall for the Bengals for some reason, like somehow it got into the wrong action / playcall mode for just this half?
It’s always clicking on play group 14, and that just happens to be where GLP defenses are in Dan’s plan. On offense, it does make the PLR selection from group 14 when that comes up.
I really don’t think this is caused by GLP defenses simply being present.
Not the macro unless: The game got into Human mode, the macro didn't move the mouse, and it happened to always hit the right key (or clicked the mouse) always in time to call a play before delay of game. Seems more likely to me that the game just went wonky.
Justin-Chicago wrote:I really don’t think this is caused by GLP defenses simply being present.
Assuming this same issue was the cause for the bad GLP calls in the past, if you're right, then this issue would have to be happening more than we realize and we just happen to only notice it when GLP gets called. This is possible.
May the forces of evil become confused on the way to your house. - George Carlin
Who is online
Users browsing this forum: No registered users and 4 guests
