Offensive Passing Play Rule Change Recomendation

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Shawn-Giants
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Re: Offensive Passing Play Rule Change Recomendation

Postby Shawn-Giants » Tue Sep 27, 2022 8:35 pm

Steve-LA Chargers wrote:I believe the creators of FBPRO knew what they were doing when they created 'throw a fake' logic and it's just the end users trying to over-control it out of some kind of unfounded fear that it contributes to AI busting.

Back when I was co-commishing the XFL, we started rolling back rules like this because we fully believed that anything you create offensively in FBPRO can be countered by creative defenses and good play calling. This falls within that IMHO.

I say let coaches be creative. Kill the rule. If you don't like it, get DBs with better IN or make plays that will stop it once you have access to the play in the playpool. Doesn't matter how fast DBs are - that's too much M2M think - plenty of well designed zones and reads kill a lot of good passing plays.

If you really feel it needs to be controlled because you think it will cause too many AI busters, then partially enforce. Maybe allow full unhindered use of 'throw a fake' in PLR, PRD and enforce the current rule for PMs and PSs only. We can even think about it situationally. When would 'throw a fake' typically happen in a game? Third and long? Second and short? If we approach its enforcement situationally, we could say all third down play types (PSR, PMR, PLR) and PRD are exempt from the rule.


I agree with Steve, however, To allow this without testing before kickoff of the new season is not PNFL like. Have it on the Agenda for Next season, no wild cowboy implementations before the new season kickoff.

Besides you can already perform the intended action by using stop and wait, and misdirectional route trees with timing already. You can do this in the play editor without creating any or modifying any rules, instead of inputting logic like throw a fake, you draw the fake and input .2 seconds waits and throw a timed pass, it works like intended and looks exactly like what you want it to. It's there already no need to create any new rules or complications.

The play editor is one of the most powerful extentions of the game. If you want some concepts, you can use Madden play concepts and convert them to PNFL plays, my off-season submission will include plays I ported from that Madden play DB.

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Mitch-Oilers
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Re: Offensive Passing Play Rule Change Recomendation

Postby Mitch-Oilers » Tue Sep 27, 2022 9:04 pm

The day CB3s and CB4s have avg ratings that look like the following is when we will see the difference in stats:

78 SP 77 AC 81 AG 56 ST 75 EN 87 HA 80 IN 82 DI
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Re: Offensive Passing Play Rule Change Recomendation

Postby Bryan-Rams » Wed Sep 28, 2022 6:02 am

I agree, let's table this for the next off-season. We can do some testing to see the effects and adjust the rule off of those tests and observations.

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Shawn-Giants
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Re: Offensive Passing Play Rule Change Recomendation

Postby Shawn-Giants » Wed Sep 28, 2022 7:20 am

This really has nothing to do with the attributes as Justin mentioned the game engine corrects any disparity within the DB,WR's with the catch, cover and run after catch logic.

So regardless of what the attributes look like now or in the future the game engine will correct during gameplay.
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Dean-Atlanta
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Re: Offensive Passing Play Rule Change Recomendation

Postby Dean-Atlanta » Wed Sep 28, 2022 10:26 pm

Shawn makes some good points. There are ways to do this right now that we should experiment with a bit in the play editor. And the idea Charlie suggested, and the kinds o d plays that would be allowed if we kill the fake rule, we should do some testing of those kinds of plays and have this discussion in the next off-season if there are some who want to make such plays legal.
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Charlie-49ers
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Re: Offensive Passing Play Rule Change Recomendation

Postby Charlie-49ers » Thu Sep 29, 2022 9:38 am

OK, dead issue for now!
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Mitch-Oilers
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Re: Offensive Passing Play Rule Change Recomendation

Postby Mitch-Oilers » Sun Oct 02, 2022 2:54 pm

I thought we were not moving forward with "throw a fake" logic until we had further discussion after the season. I see some plays with "throw a fake" logic built into them that were just added to the play pool.

Am I missing something?
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Justin-Chicago
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Re: Offensive Passing Play Rule Change Recomendation

Postby Justin-Chicago » Sun Oct 02, 2022 4:00 pm

Mitch, my understanding based on the rule as currently written, is that throwing a fake is legal, as long as not within 5 yards of another non-OL, or behind the LOS. Please correct me if that’s not the rule.

Charlie’s suggestion was to relax these stipulations and allow more liberal usage of fakes. But he is the one who has approved or not approved any play added to the pool, so he would be able to answer best.
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Re: Offensive Passing Play Rule Change Recomendation

Postby Rich-League Officer » Sun Oct 02, 2022 4:15 pm

I think any rule we can relax to open up the passing game is good for the league.
If it somehow fakes out a defender now and then, great!
That is not a AI buster in my opinion.
We see broken coverages in the NFL every game, every week.
I'd like to see some plays introduced on a limited basis and see what happens.
No need to wait till next season.
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Jerry-Redskins
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Re: Offensive Passing Play Rule Change Recomendation

Postby Jerry-Redskins » Sun Oct 02, 2022 5:02 pm

There is every reason to wait in my opinion. I believe it is an AI buster and it should be tested to see what the truth is and folks need a chance to react to ways to potentially counter it if implemented. This is a clear early offseason test and decision I think. I also have to ask. This league has been as vibrant and competitive the last few years as ever. This is a 1990's NFL engineered software. Folks need to stop trying to make it 2020. Besides, one of the biggest issues is YAC which is limited by the game engine as compared to real life. We need to be careful to not ruin a good thing. SLow and deliberate is the way I think we should proceed.

I do not think faking the player covering the WR is an issue and is already allowed. It that it causes issues with other players close by. If true then it is an AI buster and makes for strange actions.
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