Mitch-Raiders wrote:The only way to get a sense of which plays that these coaches don't like are seeing which plays get called and which ones do not get called.
That is flawed, because not all plays included in a game plan are called, especially in less often called categories such as RR or PS. Some team minimize how often they call those categories in their profiles. For example, you can identify SIX solid RR plays based on sim data or whatever method you use, and put those in your game plan. In the game this weekend, becuase you do not call RR very often, only TWO of those RR plays get called. This does not mean those two are better RR plays or the other 4 suck. It only means those two were randomly called by FBPro in your game.
If that is the standard by which we purged, we are purging randomly and not for good reason. This is not smart nor is it effective. And it hit the less used categories harder, and they less used for a reason, they are weaker categories, and should be decimated less by purges. Only the more heavy categories should be purged for non-calls, and only those are approaching the 520 limit and have any need to be purged from time to time.
We do a disservice to the league to purge good plays from already too weak categories because teams use them less, and use the same few plays in those categories.
Just saying, let's be smarter next time, and clean up the play pool using a scalpel rather than a sledge hammer.