Reducing EN has the impact of both creating more injuries during a game, and also the severity of those injuries after the game.
I don’t think we need more injuries during games.
I do think we need more serious injuries of multiple weeks or season-ending.
Make the GM role mean something for having invested in depth where it’s needed, or finding the FA replacement who fills in admirably.
PNFL Injury Idea
- Justin-Chicago
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- Donovon-Steelers
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Re: PNFL Injury Idea
So potential benefits of reducing EN?
1) more realistic injuries
2) more realistic penalties
3) more need for lower players to be used
4) more broken plays
These are all areas of current PNFL deficiencies when it comes to NFL comparisons. Seems like they could potentially be improved with just this one attribute tweak?
1) more realistic injuries
2) more realistic penalties
3) more need for lower players to be used
4) more broken plays
These are all areas of current PNFL deficiencies when it comes to NFL comparisons. Seems like they could potentially be improved with just this one attribute tweak?
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- Shawn-Giants
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Re: PNFL Injury Idea
The juice is simply not worth the squeeze. We want to enforce random injury events when the game does a suffice job of that already.
- Mitch-Dolphins
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Re: PNFL Injury Idea
Matt-Jacksonville wrote:For those posting in support of this,, are you ready to up the amount of rookies in the draft pool to allow more Free agents to fill rosters after this injury addition?
Not necessarily... maybe we purge FAs after 6 years instead of 4 years if we makes this adjustment. However, at 175 players in the draft pool, thats roughly 50 new FAs added to the league each year. 50 FAs x 6 yrs equals roughly 300 available FAs.
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- Matt-Jacksonville
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Re: PNFL Injury Idea
Yeah be careful as too much reduction in EN may end up making our ratings during a game drop below our league minimum
- Steve-Buffalo Bills
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Re: PNFL Injury Idea
Shawn-Giants wrote:The juice is simply not worth the squeeze. We want to enforce random injury events when the game does a suffice job of that already.
I'm admittedly with Shawn on this.
There have been seasons where I seem to have injuries all over the place and seasons in which I don't. Games seems to have it covered.
I'm against anything that creates more work for the commishes. This seems to require more effort on Rich's part.
Plus, Rich would need to use FBedit to increase the severity of injuries, and we all know FBedit can corrupt league files the more you use that tool on them.
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Rich-League Officer
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Re: PNFL Injury Idea
I have no intention of going into the files each week and slap players with increased or additional injuries so put that out of your mind.
If you want more injuries, we reduce the EN max for all positions, you can debate how large a reduction.
You also would have to debate on all players in our universe or just the rookies as they enter.
If you want more penalties, just reduce the IN/DI of the players, same debates about how large and who to dumb down.
But, any idea of editing files each week is ridiculous.
As a general idea, I think there should be many more injuries and penalties.
It would likely increase scoring with missed assignments and broken plays.
It would create a more realistic fun game.
It would put greater demands on the GM to monitor his roster more carefully.
Any reduction in any attributes would/should be done gently and not in some big chunk looking for instant results.
If you want more injuries, we reduce the EN max for all positions, you can debate how large a reduction.
You also would have to debate on all players in our universe or just the rookies as they enter.
If you want more penalties, just reduce the IN/DI of the players, same debates about how large and who to dumb down.
But, any idea of editing files each week is ridiculous.
As a general idea, I think there should be many more injuries and penalties.
It would likely increase scoring with missed assignments and broken plays.
It would create a more realistic fun game.
It would put greater demands on the GM to monitor his roster more carefully.
Any reduction in any attributes would/should be done gently and not in some big chunk looking for instant results.
- Matt-Jacksonville
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Re: PNFL Injury Idea
That’s the rub I think with making a move on EN. It would have to be universal all at once. Rookies who come in wouldn’t play due to vets being that much better due to the EN.
- Matt-Jacksonville
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Re: PNFL Injury Idea
I’d love to see some data on this if Mitch or someone has time to create a league with reduced EN. Could compare current stats versus say a 5, 10, and 20% reduction.
- Dean-Atlanta
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Re: PNFL Injury Idea
I see many more problems than solutions in these ideas.
I think we should leave EN alone. Adjusting IN/DI (except K, P, QB) to create more penalties makes some sense.
Editing league files to make injuries more severe can only be done via FPEDIT, which corrupts league files. Doing that is crack smoking nuts.
Injuries should be left as they are.
I think we should leave EN alone. Adjusting IN/DI (except K, P, QB) to create more penalties makes some sense.
Editing league files to make injuries more severe can only be done via FPEDIT, which corrupts league files. Doing that is crack smoking nuts.
Injuries should be left as they are.
Dean
The Atlanta Falcons
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