The draft pool got me thinking about how fun it would be if we had superstars that had at least some impact on gameplay (a few jukes, broken tackles, etc.), as well as, potentially on game planning, where an owner might even adjust PPP to handle facing these players.
For example:
- Josh Allen- and Jalen Hurts-like QBs with significantly better rushing skills
- Derrick Henry-like RB that is significantly stronger and more agile, but still fast
- Peyton Manning-like QB that is significantly more intelligence and discipline (and maybe significantly poorer at running.)
Steve-Buffalo Bills wrote:So what you are suggesting is for the draft pool to have maybe 1-3 players that exceed our maximums in Potential in one rating?
Yes, 1-3 in each draft pool sounds about right. And I think the bump needs to occur on both actual and potential, so it's not 6 seasons before they have an impact. This should also help the worst teams improve more quickly, which I think is a good thing.
Steve-Buffalo Bills wrote:We basically have at least one GOAT player in every draft. This player becomes the obvious #1 pick. Maybe there is one DE with a 65 AC. Or a QB with 99 IN. Or a WR with 90 SP. Or a TE with 85 SP. Or a G with 99 ST. OR a S with 83 SP. etc.
Exactly. The point is to 1) improve entertainment of our games and 2) ideally make game planning more interesting by making us handle a superstar QB or RB, for example.
A lot of testing will be needed prior to implementation to determine how much bump is needed to accomplish this. I'm guessing about 5 above max, but who knows.
Some things to consider are:
1) How do we start this so it's not 5 actual years before there is an impact? One option is to randomly pick a top player from every team to become a superstar.
2) Do we superstar just an offensive skill player or offensive and defensive skill players? What about non-skill positions?
3) Should we prevent trades of these players? Or maybe only allow trading a superstar for a superstar?