Draft pool idea
Posted: Sat Mar 12, 2022 7:00 am
Ok I made this post awhile ago but add a little randomness.
But this time I have made spreadsheet that once the draft class is put in with there risk value. Rich just has to open and copy paste. It randomly generates each time it is open or edited so there would be no way of knowing until it is imported after the draft.
All numbers are up for debate but say but keep them 10% since what I created used a random number from 1 to 10.
Risk level would be known before draft so while random. It is informed.
All would be add/subtract to POT but can't go over max but can go under min(only changes ACT if POT goes below it)
Risk can be assigned when class is build or set randomly and can be weighted if random.
There can be any number of "risk/boost" categories
There is a few example off the time of my head.
Example 1 high risk
10% +3 or -3
20% +2 or -2
20% +1 or -1
or
10% +3,+2,+1
20% -1,-2
30% -3
Basic boost
10% +1
90% +0
High boost Zero risk but chance of upside.
70% +0
10% +1
10% +2
10% +3
What I like about this over random boost is it is an informed selection if you don't like high risk you can avoid it but if you want to gamble you can. This could make after 1st round be interesting how soon to do you take chance on a high risk player.
Please just discuss the idea of informed randomness and worry about the boost numbers later.
But this time I have made spreadsheet that once the draft class is put in with there risk value. Rich just has to open and copy paste. It randomly generates each time it is open or edited so there would be no way of knowing until it is imported after the draft.
All numbers are up for debate but say but keep them 10% since what I created used a random number from 1 to 10.
Risk level would be known before draft so while random. It is informed.
All would be add/subtract to POT but can't go over max but can go under min(only changes ACT if POT goes below it)
Risk can be assigned when class is build or set randomly and can be weighted if random.
There can be any number of "risk/boost" categories
There is a few example off the time of my head.
Example 1 high risk
10% +3 or -3
20% +2 or -2
20% +1 or -1
or
10% +3,+2,+1
20% -1,-2
30% -3
Basic boost
10% +1
90% +0
High boost Zero risk but chance of upside.
70% +0
10% +1
10% +2
10% +3
What I like about this over random boost is it is an informed selection if you don't like high risk you can avoid it but if you want to gamble you can. This could make after 1st round be interesting how soon to do you take chance on a high risk player.
Please just discuss the idea of informed randomness and worry about the boost numbers later.