Endurance - The great multiplier
Posted: Sun Mar 12, 2023 4:59 pm
Endurance - credit to Big Red Machine
During a game, a player’s ER (Energy Rating) goes down every play that they are in and goes up every play that they are out. The ER is a number between 0 and 100. It is used as a percentage multiplier for all ratings except IN and DI. For example, if a WR has a SP of 84 and an ER of 90, then their actual SP at that moment in the game is only 76 (90% times 84). How much a player’s ER goes up or down each play is determined by their EN (Endurance). The higher their EN, the less their ER drops when they are in the game and the faster it climbs when they are out of the game.
Let's look at an example of the importance of EN. Here are two HBs at the start of the game (ER=100)...
Player SP AC AG ST HA EN IN DI ER
HB Payton 83 81 83 83 81 85 90 85 100
HB Sanders 81 80 81 81 80 90 90 85 100
Most coaches would consider HB Payton the better player and would use him as their HB1. However, if both players are used throughout the game, the ER of Payton will eventually drop below that of Sanders. When that happens, the ratings of Sanders can actually surpass those of Payton.
Let's imagine that both players have been playing most of the game and we're in the fourth quarter. The ER ratings here are estimates and are not the result of any calculation...
Player SP AC AG ST HA EN IN DI ER
HB Payton 66 65 66 66 65 68 90 85 80
HB Sanders 69 68 69 69 68 77 90 85 85
You can see that HB Sanders is a better HB in the fourth quarter simply because he had the superior EN which allowed him to better preserve (and recover) his ER during the game. There is another major advantage to EN... when a player's ER drops, they are much more susceptible to injuries.
During a game, a player’s ER (Energy Rating) goes down every play that they are in and goes up every play that they are out. The ER is a number between 0 and 100. It is used as a percentage multiplier for all ratings except IN and DI. For example, if a WR has a SP of 84 and an ER of 90, then their actual SP at that moment in the game is only 76 (90% times 84). How much a player’s ER goes up or down each play is determined by their EN (Endurance). The higher their EN, the less their ER drops when they are in the game and the faster it climbs when they are out of the game.
Let's look at an example of the importance of EN. Here are two HBs at the start of the game (ER=100)...
Player SP AC AG ST HA EN IN DI ER
HB Payton 83 81 83 83 81 85 90 85 100
HB Sanders 81 80 81 81 80 90 90 85 100
Most coaches would consider HB Payton the better player and would use him as their HB1. However, if both players are used throughout the game, the ER of Payton will eventually drop below that of Sanders. When that happens, the ratings of Sanders can actually surpass those of Payton.
Let's imagine that both players have been playing most of the game and we're in the fourth quarter. The ER ratings here are estimates and are not the result of any calculation...
Player SP AC AG ST HA EN IN DI ER
HB Payton 66 65 66 66 65 68 90 85 80
HB Sanders 69 68 69 69 68 77 90 85 85
You can see that HB Sanders is a better HB in the fourth quarter simply because he had the superior EN which allowed him to better preserve (and recover) his ER during the game. There is another major advantage to EN... when a player's ER drops, they are much more susceptible to injuries.